![]() ![]() Used Memory performance metric now updates when Total Memory performance metric is disabled.Fixed a bug with damage-over-time area abilities where players could crouch jump to avoid damage.The maximum number of profiles is still 15.Fixed a crosshair issue where the Import button is grayed out if you have 10 or more saved crosshair profiles.Fixed display name of “Mosh Pit” showing up as “Mosh’s Pit”.Fixed a bug where Gekko wasn’t able to plant in Spike Rush if Wingman was stopped from planting. ![]() Fixed a bug where the wrong animation played while casting Wingman.Fixed bug where Wingman’s torso wouldn’t trigger Cypher’s Trapwire (C).Fixed a bug where damage from Mosh Pit was avoidable while crouch jumping in the pit.Fixed a bug where Wingman Spike plant casting allowed him to run too far of a distance if cast in midair.Fixed a bug where Wingman wasn’t able to defuse the Spike after using Swap Team command in a Custom game.Fixed UI on Gekko’s ultimate staying on screen if the round ended while you’re possessing Thrash.Fixed multiple animation issues across all abilities.Fixed a bug where ally Gekko orbs were showing up as white outside of custom Replication.Fixed a bug where Wingman wasn’t taking melee damage.Added “CPU Wait GPU Time” metric to performance settings in order to help players track when their machines are Render Thread bound.Improved visuals for enemy creature globules.Added VFX to when Gekko is reclaiming an orb, as well as when the globule reclaim is complete.Audio improvements for Dizzy’s (E) plasma blasts, which will help you easily identify if it’s flying towards you or towards an ally while in the air.Added audio variations for Mosh Pit’s (C) explosions.Wingman’s (Q) Plant and Defuse targeting is now a little more forgiving when targeting a site.
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